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Knock It Off - Props dump

This is a selection of assets I created for a three-week school project made by 10 FutureGames students: 3 designers, 4 3D artists and 3 2D artists. My main responsibilities was props modelling, texturing, and implementing these in the game.
Except our main responsibilities, we all worked together to give each-other feedback, quality assure the game, polish it and try to make the best out of the time we had.

The game itself is a virtual reality game where you're the contestant of a crazy game show...! Watch the trailer embedded in this post to learn more!

Software used: Maya, Substance Painter, Photoshop, Unreal Engine 4
HMD and controls: Oculus Rift and Oculus Touch

(Logo design in thumbnail by Karin Hässler, sticker designs on nerf gun by Jonas Sundberg)

This trailer represents a collaborative effort by the whole team including myself.

Johannes terhen sundlov ingredients as

Screenshot from Unreal Engine 4

Johannes terhen sundlov grenade as

Screenshot from Unreal Engine 4

Johannes terhen sundlov weapons as

Screenshot from Unreal Engine 4

Johannes terhen sundlov camera as

Screenshot from Unreal Engine 4

Sketchfab 3D viewer - click on Play button to view in 3D

Sketchfab 3D viewer - click on Play button to view in 3D

Sketchfab 3D viewer - click on Play button to view in 3D

Sketchfab 3D viewer - click on Play button to view in 3D