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Johannes Terhén Sundlöv
Johannes Terhén Sundlöv
Prop and Environment Artist
Stockholm, Sweden

Summary

2016-2018: Studying 3D graphics at Futuregames in Stockholm, Sweden.
2014-2015: Worked as a 3D Artist at Matrix Software in Tokyo, Japan (see below).
2011-2014: Studied CG at Osaka Communication Arts College in Osaka, Japan.
2009-2011: Studied Japanese at the language school Nihongo Center in Kyoto, Japan.

Skills

3D ModelingEnvironment ModelingLow-poly ModelingProp ModelingTexturingGame DevelopmentWeapon Modeling

Software proficiency

Maya
Maya
Substance Painter
Substance Painter
Substance Designer
Substance Designer
ZBrush
ZBrush
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity

Experience

  • 3D Artist at 株式会社マトリックス (Matrix Software)
    Tokyo, Japan
    April 2014 - January 2015

    -Creation of 3D assets for iOS/Android games (Unity) for external client companies.

    -Responsible for low-poly 3D graphics: models, textures, rig for:

    main characters, enemies, weapons, items. Made in Maya and Photoshop.

    -Project 3 months (Genre: Action/Runner/Anime):

    Main characters, weapons and items based on available art from this game's franchise.

    -Project 2 months (Genre: Action/RPG/Fantasy):

    Characters and weapons based on client's concept art.

    -Project 2 months (Genre: Action/RPG):

    Weapons based on client's concept art.

    -To work at a Japanese game developer company with strict traditional work culture was a unique experience. In addition to improving my Japanese and giving me more understanding of other cultures, it gave me more knowledge in the field of low-poly 3D graphics and game development in general. I also became a better team player.

    -Because of NDA, I can't write down titles of games nor client names, but as examples, clients of Matrix Software in the past include Square Enix, Sony Computer Entertainment, Taito, Bandai Namco Games and Level-5.