2016-2018: Studying 3D graphics at Futuregames in Stockholm, Sweden.
2014-2015: Worked as a 3D Artist at Matrix Software in Tokyo, Japan (see below).
2011-2014: Studied CG at Osaka Communication Arts College in Osaka, Japan.
2009-2011: Studied Japanese at the language school Nihongo Center in Kyoto, Japan.
-Creation of 3D assets for iOS/Android games (Unity) for external client companies.
-Responsible for low-poly 3D graphics: models, textures, rig for:
main characters, enemies, weapons, items. Made in Maya and Photoshop.
-Project 3 months (Genre: Action/Runner/Anime):
Main characters, weapons and items based on available art from this game's franchise.
-Project 2 months (Genre: Action/RPG/Fantasy):
Characters and weapons based on client's concept art.
-Project 2 months (Genre: Action/RPG):
Weapons based on client's concept art.
-To work at a Japanese game developer company with strict traditional work culture was a unique experience. In addition to improving my Japanese and giving me more understanding of other cultures, it gave me more knowledge in the field of low-poly 3D graphics and game development in general. I also became a better team player.
-Because of NDA, I can't write down titles of games nor client names, but as examples, clients of Matrix Software in the past include Square Enix, Sony Computer Entertainment, Taito, Bandai Namco Games and Level-5.